Scales of War

03 - Deeper Into the Catacombs

[This update is two weeks late so some of the details may be fuzzy.]

The adventurers cleared out a room with sarcophagi. At first they were hesitant to open the sarcophagi but after finding an altar originally dedicated to Orcus they decided to disturb the bodies in as respectful manner as possible and Donar would say a prayer for each one. On one they found a burial torc with two healing potions.

In another room with statues of displacer beasts they found a prisoner guarded by dire rats and two gnome mercenaries. They allowed one of the gnomes to live in exchange for his magical dagger though they later killed him. The prisoner was the cook Mirtala. She had rat fever and was incoherent. Donar was able to calm her enough for her to follow them.

Adren snuck into a room with two gnomes. The party brought the gnome captive to barter but the two gnomes had gone around the corner into the corridor. When the party entered the room the gnomes summoned two firebeasts. The party used their captive gnome as a shield and he was burned to death but they defeated the firebeasts and the two gnomes.

All of the action escalated Mirtala’s fever and she passed out. The party will have to decide whether to go back to town.

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02c - To the Rescue!
Where the heroes begin their search for missing citizens

[Feel free to edit for more creative details]

The heroes managed to survive the trek to the old castle Rivenroar and find the catacomb entrance. They entered, killed some goblins and hobgoblins, and looked at the near rooms. Adren scouted to the east and saw a dark room with glowing glyphs and many small mean-looking creatures. They opted to go west where they found five hobgoblins. After slaying all five, two goblins burst into the room, looked around, and ran back out, jumping over pits, trying to raise the alarm. They got far enough to the next room where more hobgoblins joined the fray. Meanwhile Donar fell into a pit. He was content to wait until two huge drake lizard monsters charged him. He barely got up the rope before being eaten. Finally all the hobgoblins were slain and the party could rest a bit.

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02b - Goblins in the Catacombs

“You hear that?” “Shut yet hole, scum! Me sleeping.”

The hobgoblin was tired from yesterday’s raid after being on guard all night.

“I check it out”, said the goblin. “Just shut hole!” “Git back here”, the other hobgoblin chimed in. “We not done with three-finger game! Noise is just Norig and Morig playing fire-jump again.”

The goblin grinned. “Sinruth git mad when they torch backside.” He walked back. “I choose two fingers.”

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02a - Troyas
Where the heroes are offered a job

From Troyas’ personal diary:

Dear Diary,

I may have found a solution to the hobgoblin incursion. The ogre-slaying adventurers from yesterday offered to rescue the 7 missing citizens and recover the stolen artifacts. And for no reward… probably some dragonborn thing. Somehow they got a map out of the hobbiegobbie prisoner. The Bahamut paladin gave a nice ceremony. Hopefully that won’t backfire on me… the people trust them and therefore me to make everything right. If I fail it will give Orenna an excuse to raise more militia and cause trouble. Not that he is my worst enemy…

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01 - Antler and Thistle

Ronnie was trying to decide how many drink before he cut off the brooding but heavily armed woman when two Dragonborn walked into his tavern. They didn’t walk in together so he assumed they were caravan guards who had a rough day and didn’t feel like talking.

A while later an elf walked in. He looked like he wanted to hide in the corner but instead positioned himself at the bar where he could hear everything. He played with a soup spoon in a casual manner but Ronnie saw him watching he back in the reflection.

The card players were deep in their game and the atmosphere was somber. Ronnie would have to lighten the mood. He uttered a quick prayer for some excitement.

He got more than he bargained for. The first excitement was the Eladrin lady. She was haughty and obnoxious but also curious and talkative. Ronnie convinced her to speak to the others. They started buying drinks and the night was looking up.

Then the second exciting thing happened. Hobgoblins burst into tavern. About eight crazed hobgoblins screaming about someone named Sinruth and the Red Hand started killing patrons!

Fortunately the adventurers lept up to help. All of the hobgoblins were slain along with two torch-wielding goblins. Only one man was slain but his tab was all paid up. The damage to the bar was mostly caused by acid dragonbreath and arcane fire from the careless Eladrin. She offered to fix it but needed some alchemical reagents. Adronsius the alchemist wasn’t in the shop but Ronnie had a key so they went to get the materials.

The next thing Ronnie knew there was screaming and explosions. He and Elan ran outside to see a huge ogre throwing barrels of flaming oil all over the town! The adventurers dispatched the ogre and agreed to let Ronnie keep the weapons to help pay for the fire damage. Most of the weapons were poor quality but the ogre club might make a nice mantle piece…

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00 - Prelude
Before the Adventure Begins

[Please feel free to edit this as you like.]

Adren sat atop a small copse of trees overlooking Brindol. He relaxed his mind and allowed his gaze to jump around the horizon, focusing on any small detail. Why do the birds feed in one area but not another? Why does the halfling barge have no passengers? Why have certain wild berries been harvested but not others? It must all be related to the hobgoblin movements. The hobgoblins. That’s why he came Brindol. Their recent activity had his clan elders concerned so he has been tasked with finding out what the humans in Brindol know. Adren has never been completely comfortable around humans. He could run with a pack of dogs or sing with the birds but shifty, unpredictable humans are tough to read. Stiffening his resolve, he wrapped his nature-stained cloak around him and strode towards the town. Perhaps he could make friends with one of the Dragonborn he had seen move through the gate…


Biatch stepped off the trade ferry in the wee hours of the morning. She preferred not to deal with the halflings who had abandoned her like everyone else in her life had abandoned her. Still, she knew the river and knew how to travel along it for cheap. This trip only cost half a flagon of rum.

The next day she awoke late in the afternoon, the remained half flagon drained during the night. Bleary-eyed, she made her way to the tavern for breakfast. It usually took a week for her to be run out of town but she was in a foul mood and decided to get an early start on Brindol.


The town of Brindol rose in front of Donar. It would be the perfect place to make a name for himself. They had a shrine to Bahamut but it was unmanned so with a little effort he could be the word of Bahamut in this part of Elsir Vale. There was also a college of Ioun where he might find help deciphering the oracle’s prophecy. One line would always send shivers down his scales, “The ancient enemy shall rise again.

Inside the Antler and Thistle Donar ask the half-elven barkeep for a beer.

“What’s your name, oh large and powerful one?”

“Donar”

“Wonderful! I am a charity that could use all the donors I can get!”

Donar never understood human (or half-elf) sense of humor. “My clan gave me Donar both for my generous nature and the similarity to my Family name.”

“Well, I think it is a noble name. Please have a seat and enjoy your drink!”


Elandrasil Sylaria, the time to leave is upon us.” Larindel’s voice had a sing-song quality shared by most Eladrin.

“But I am not ready yet. I haven’t gotten to meet the humans.”

“The choice to stay in the schooner all day was yours. As our leaving is imminent your preparations are necessary. To delay would accentuate the jeopardy of our return as presently the moon is nearly eaten!” The merchant master felt like a baby sitter. At least the favor was for the noble Finestra house.”

“I have made my mind to stay here. It will be an adventure!” Elan often acted on impulse but her instincts never let her down.

The merchant was flabbergasted. “Oh Elandrasil Sylaria! Your father would objurgate me and your sisters… Oh Elandrasil Sylaria! Your sisters would forswear me!”

“Larindel, do not be so histrionic. My nature is as plain to my family as the stars to a sage. Now away before the moon is finished and Melanda retires.”

Larindel was truthfully glad to be rid of Elan and so did not protest much more. Elan, however, was full of excitement and wonder when she spotted an elf. He looked a bit serious and more than a bit dirty - almost a disgrace to feykin - but she had a cantrip that could fix it. Seeing him enter a tavern made her feel more excitement. Young Eladrin say that humans drink two parts water to one part piss straight from a bedpan. She didn’t really believe it. Not really.


Longbreath slept in the thick bramble. Most of the bandits in these parts were squishy soft-flesh creatures. Humans mostly or hobgoblins. Not that he minded a good fight with bandits but he thought it better to sleep soundly at night and be prepared during the day. The brambles didn’t bother Longbreath—his scales were far too tough for mere thorns to puncture. He could march through forest so dense that only an elf could keep up.

His destination was Brindol. There he would build the new Arkosia. Some people laughed at him for having such a dream. Not to his face of course. And Dragonborn never laughed at another’s dream no matter how big. Striving towards a big dream is just as honorable as succeeding at a smaller one.

His first thought was to rebuild Arkosia in Overlook. It was larger, more strategically located, and closer to more Dragonborn clans. But on visiting Overlook he realized that the city was lousy with politicians and he had not the patience to suck up to a lot of effete cowards who did not deserve the power they had. Better to start in a smaller town. Perhaps when he had more renown he could return to Overlook but until then Brindol would be perfect. Many villages depended on it’s protection to keep the roads clear from bandits and it had good trade.

Once in Brindol he headed to the tavern. Once he found other adventurers it would be an easy job to form them into a band do whatever needed doing. The path to honor and glory would become clear and then Arkosia would rise again.

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